An upcoming city roleplay simulation game that aims to focus more on massive NPC’s daily behaviors and interactions between player-to-NPC and NPC-to-NPC. These NPCs have their own live routines and different schedules. Some of them go to work, chill in the cafe, work at the gym, relax in their apartment, etc. Includes 20 NPCs, 608 NPC waypoints, 31 car waypoints, and 1346 pathfinding links.
This is a demo version of the game.
Date: June – August 2023
Created in a team of 4.
I was responsible for programming parts of the gameplay system, e.g. the elevator behavior and Dijkstra-powered global navigation system for NPC and vehicles behavior.
I also created several props, including dumbbells, barbells, etc. inside the gym with Blender and Substance Painter.






