Sicarius

Sicarius

Embark on a sci-fi roguevania as Sicarius, the ultimate assassin spider bot, where you craft devastating weaponry from scrap and hunt down 70+ unique mechs in procedurally generated levels. Customize your chassis and decide to dismantle the system or serve it.

This is a demo version. The full game is currently still under development.

Play on Steam

Play on Unity Play

Play on Itch.io

Development Info

Date: January – May 2024

This game is intended for the COMP3329: Computer Game Design and Development course in HKU.

This version was completed in a team of 6 and has been featured in the 9th HKU InnoShow.

I was responsible for design & 3D modeling and texturing for the original player character, the enemies, and the boss. I also created the soundtrack for the boss fight, the ending & the trailer for this game.

Tools

Gameplay

Development

Game Icon, featuring the main character, Sicarius.
A rendering of several characters of the game.
Sicarius in top-down view.
Working with the lighting in Unity.
Creating the cutscene for “Carius” boss fight.
Level design.
Working with Wwise for soundtracks.
An early model for the enemy.
A rendering for the toxic mist grenade weapon.